Gamification & the Inspiring 2014-2015 Follett Challenge Grand Prize Winner:
Download MP3
Gamification and the 2014-2015 Follett Challenge Grand Prize Winner: An Inspiring Program
We celebrate the winner O'Neill Middle School in Downers Grove,IL with their librarian Tasha Squires and Follett's Britten Follet. We'll be talking about gamification.
Gamification and the 2014-2015 Follett Challenge Grand Prize Winner: An Inspiring Program
We celebrate the winner O'Neill Middle School in Downers Grove,IL with their librarian Tasha Squires and Follett's Britten Follet. We'll be talking about gamification.
We’re thrilled to be sponsored by IXL.
IXL’s comprehensive teaching and learning platform for math, language arts, science, and social studies is accelerating achievement in 95 of the top 100 U.S. school districts. Loved by teachers and backed by independent research from Johns Hopkins University, IXL can help you do the following and more:
- Simplify and streamline technology
- Save teachers’ time
- Reliably meet Tier 1 standards
- Improve student performance on state assessments
🚀 Ready to see why leading districts trust IXL for their educational needs? Visit IXL.com/BE today to learn more about how IXL can elevate your school or district.
